**Video camera by Gollum**

Title                   	: CCTV camera
Mapobject type			: CCTV camera
Date                    	: August 28
Filename                	: md3-videocamera.pk3

Author                  	: Gollum
Email Address           	: sam.a.williams@virginnet.co.uk

Program Used			: milkshape
Additional Ideas / Remarks	: Used Id's .tga for the support bracket

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* How to install the models *
============================================================================
put the pk3 into baseq3...Or if that fails: exrract it like a normal zip having cheaked the use folder names box.

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* How to add these models to your maps *
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Start Q3radiant and right click wherever you want the model to be, then select the "misc --> model" option.
Then select the videocamera directory, and simply select the desired model - this will only work in versions of Q3radiant 201 and above!

=============================================================================
* Permissions *
=============================================================================
This mapobject may be electronically distributed only at no charge to
the recipient, and may not be modified in any way.  This text file
must be included with the model.
This model may not be distributed on any CD-ROM without the prior,
explicit consent of its author.
You may run these on your server as long as no money is charged to 
players for playing on you server.

=============================================================================
* IMPORTANT NOTE *
=============================================================================
Remember that, in order that other players can see correctly the mapobjects 
in your map, you'll have to include at least every custom .tga and . shader (included in the
mapobject .pk3 file) files you used in your zipfile at distribution.

If you are going to display and distribute models or skins based on repositioning 
or recoloring existing id models and or skins, please note and include the proper 
id copyright information on the accompanying readme documentation. 
You should also attribute both the model and the skin to Kenneth Scott, 
the id artist who created the original for Quake 3 Arena.
